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The Game

 
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Atlas Wept is a retro style pixel art RPG that mixes turn based combat with bullet hell actions and tells a humanist story about sincerity and empathy, featuring friendly robot dogs and evil smiley faces.

Explore the worlds of two separate casts of characters embarked upon their own unique quests. Alternating back and forth, chapter to chapter, as their seemingly unrelated stories creep closer and closer together and provide a dual perspective of a complex world.  

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Engage in semi-turn based combat in which enemy attacks take the form of bullet-hell style mini games.

Customize your teams by collecting Stamps to upgrade their stats and abilities (once applied, Stamps cannot be removed, please stamp responsibly).

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"Sincerity is the death of cynicism."

Story

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Dezi and Charlie discover a sinister force that has infiltrated the minds of the people of their world, eroding their identities and desires and filling them with a hollow sense of complacency. Seeking answers, they embark upon a quest of discovery to uncover the truth of where these creatures come from and what they could possibly want from humanity. A journey that will lead them through a world of danger and mystery, one where ancient truths do not wish to be found…

Hal and Lucy discover a mysterious dog-like machine named Gigi and agree to help him to recover his missing pieces. However, they soon learn that helping their new friend will require them to uncover a series of dark and dangerous secrets of their world’s history, and force them into a conflict with forces beyond their imagination…

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Learn what hides behind beyond the curtain of society as the mystery that unities these to stories slowly becomes clear.

Survive the dangers that sleep below us all, as 'he who holds the ground up to your feet' begins to stir...

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"I merely created the world, who am I to judge it?"

Combat

Speed.

Combat in Atlas Wept uses a modified Turn Based System in which characters take turns when a progress bar fills up at a speed based on their Haste Stat. After their turn the bar will reset and need to fill again before they can take their next turn. This will result in faster characters being allowed to take more turns than slower ones and for clever players to plan ahead and take risks based on who’s up next.

Stun. 

Enemies have a Stun Bar that will slowly fill as they receive damage, especially from Magic Attacks. Once full, the foe will become Stunned and will be unable to fight back until the bar has drained. Stunned enemies are far more vulnerable to damage, and are particularly vulnerable to Melee damage.

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Panic. 

When a Player Character takes damage it will appear in the form of a red bar (called the Panic Bar). This will slowly drain out in real time, giving the Player the chance to act quickly to heal before it empties and the character is KO'd.

Action.

Enemy attacks initiate a short bullet-hell style mini game in which the player must dodge a wave of projectiles. The amount of damage the Player Character receives is based on how many hits they take in this section, with potential to cancel the attack entirely should the player finish the wave unscathed. 

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"Have you any idea how heavy the world truly is?"

Stage of Development: 90% Complete

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Atlas Wept is currently feature complete with a majority of its script, art assets, maps and gameplay completed. The first 7 of the game's planned 10 chapters are fully complete and playable (baring some missing music assets that have already been commissioned). At current pace it's estimated that the game can be complete by late summer/early fall of 2022.

What a Publisher can provide this project:

Marketing is the main thing I am looking for from a potential publisher as it is not a strong suit of mine. While I am incredibly proud and confident in the product itself, I lack the tools and platform needed to signal boost the game to get it noticed by the full audience of players that would most certainly enjoy the game were they to be made aware of its existence. 

Funding is less of concern but still appreciated. As a solo dev working on her own, the production of the game is fueled solely by my time and availability to work on the game. Currently, I am dependent on my savings to be able to work full time on this project and a small contribution that can help me to cover my rent and living expenses would allow me to continue to give full attention to the game's development for the remaining months required to complete this project.

Thank You! I am aware that in this growing Indie market you are met with many requests to consider a wide variety of projects, so I am grateful that you've take the time to at least look over mine. Even if you feel we are not a good fit for each other, I thank you for your time. Please feel free to share this page with anyone you feel may be interested in this project, either as a player or a publisher. Thanks again!

About the Developer

Hi! I'm Robbie Charlotte Lee and I am the solo dev on this project. I am a transgender woman in my early 30's and I was a Senior Software Engineer at the Walt Disney Company for 10+ years until I decided to quit in 2021 to try and pursue my passion of indie game development full time.

While this is my first commercial game release, I do have a history of having worked freelance during the late 2000's flash era creating various smaller titles as well as co-creating "Storm The House 3" (RIP Flash)

Currently, I live in Los Angeles California with my beautiful dog Toki.

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